• About
  • Privacy policy
  • Contact
  • Cookie Policy
Tuesday, July 28, 2026
No Result
View All Result
Cult of Reason
  • Home
  • Archaeology
  • Art
  • History
  • Psychology
  • Science
  • Mesopotamia
  • Chiefdom
  • Home
  • Archaeology
  • Art
  • History
  • Psychology
  • Science
  • Mesopotamia
  • Chiefdom
No Result
View All Result
Cult of Reason
No Result
View All Result
Home Art

Art

Share on FacebookShare on Twitter

Art depicts scenes that prompt an emotional response.

Painting, literature, music, dance, and theater have existed for thousands of years, but cinema was invented only recently by the French brothers Louis and Auguste Lumière on December 28, 1895, when the world’s first commercial movie screening took place at the Grand Café in Paris.

Art/Entertainment often depicts objects or scenes of homo sapiens’ social conditions, social order, mythology, and other fantasy stories. Art started in prehistory with depictions on Cave walls.

Prehistory

Prehistoric art is the earliest human creative expression, made before writing (before -3,400 in Mesopotamia), encompassing cave paintings, figurine sculptures, engravings, and early architecture. It showcases depictions of animals and humans, exploring themes of survival, ritual, and cult. Art provides crucial insight into the origins of human emotional being, their condition, and the social order that evolved through the Old Stone Age (Paleolithic), New Stone Age (Neolithic), Metal, and Modern (post-American/French Revolution) periods. 

The Lascaux cave. Source: https://archeologie.culture.gouv.fr/en
© Ministère de la Culture/Centre National de la Préhistoire/Norbert Aujoulat

Major Periods & Examples

  • Old Stone Age (Paleolithic): Longest period, known for cave art and portable sculptures.
    • Lascaux & Chauvet Caves (France): Magnificent animal paintings, sometimes over 30,000 years old.Venus of Willendorf (Austria): Iconic small female figurine, -27,000, likely fertility symbol.
    • Bhimbetka (India), Borneo (Indonesia): Extremely ancient rock art, some figurative paintings over 40,000 years old.
  • New Stone Age (Neolithic): Art becomes more common, reflecting settled agricultural life (pottery, megaliths). 

In this article, we focus on the two basic areas of choice and control in art: form and style.

Form is the overall patterning, the ways its parts work together to create specific effects.

Style involves the use of techniques.

Stories

Stories present a pattern of events that create suspense or surprise. The story asks us to feel an emotional response to the pattern we help create.

  • Our brain is very good at finding patterns in things—emotions in faces, a rhythm in a soundtrack. Artworks rely on this dynamic, unifying effort of the human brain.
  • Forces that appear in scenes, we expect to see them again later on and would be disappointed if they didn’t reappear.
  • Alongside the story, we also notice stylistic elements: In film art, styles are implemented through the way the camera moves, the use of music to set an emotion or emphasize story points, and other devices.

Expectations

A story develops expectations and maintains them throughout its scenes.

In viewing a mystery, we expect that a solution will be offered at some point, usually at the end. In listening to a piece of music, we expect repetition of a melody or a motif. From beginning to end, our involvement with a work depends largely on expectations.

A little brain game.

Assume that “A” is the first letter of a series. What follows?

AB

After seeing A, you probably expected the next letters to follow alphabetical order. Your expectation was confirmed. What follows AB? Most people would say “C.” But form doesn’t always follow our initial expectation.

ABA

Here, the form takes us a little by surprise. If we are puzzled by a formal twist, we readjust our expectations. and try again. What follows ABA?

ABAC

Here, the main possibilities were either ABAB or ABAC. Note that your expectations both limit possibilities and select them. If you expected ABAC, your expectation was fulfilled, and you can confidently predict the next letter. If you expected ABAB, you should still be able to make a strong guess at the next letter:

ABACA

Simple as this game is, it illustrates the compelling power of form. As a viewer or listener, you engage actively with it, creating and adjusting expectations as the pattern develops over time.

If you’re a storyteller, you arouse and shape viewers’ expectations.

Expectations may also be disappointed, as when we expect ABC but get ABA. In general, surprise results from an expectation that is revealed to be incorrect.

The storytellers can cue us to form expectations and then gratify them. The expectations may be gratified quickly, or the storyteller may wait quite a while before fulfilling them. And the storyteller may set up expectations and then undercut them, creating surprise.

This little game of guessing the next token also forms the basis for how trained LLMs (Large language models) in AI (artificial intelligence) operate.

Principles of Form

Form is not a formula. Newton discovered powerful laws governing the physical world, but in the arts, there are no form laws the artist must follow. Use them and play with them at will or use them by convention.

Form and Feeling

Often, form in artworks appeals to our preexisting emotional responses.

Similarity and Repetition

In our example of the ABACA pattern, we saw how we could predict the next steps in the series. One reason was the regular repetition of elements. Like beats in music, the repeated A’s in our pattern established and satisfied formal expectations. Similarity and repetition, then, constitute an important principle of story form.

Motif

  • A motif is any significant repeated element that contributes to the overall form. It may be an object, emotion, colour, place, person, sound, musical theme, or even a character trait.
  • Motifs often reappear at climaxes or highly emotional moments.
  • Motifs are fairly exact repetitions, but a story can chart broader similarities among its ingredients.

Stories

  • Much of what happens in stories is governed by conventions.
  • A very old storytelling convention: prepare the audience for action that will return later.
  • A satirical comedy follows the convention of using exaggeration to create humor.
  • Parallels cue us to compare two or more distinct elements by highlighting a similarity.
  • Motifs can help create parallels among characters and situations.

Difference and Variation

A storyteller is unlikely to rely only on repetitions. AAAAAA is mostly totally boring.

There should also be some changes, or variations, however small. So difference, or variation, is another fundamental principle of story form.

Development

One way to see how similarity and difference operate in form is to look for principles of development from part to part. Development places similar and different elements within a pattern of change.

Our pattern ABACA is based not only on repetition (the recurring motif of A) and difference (the insertion of B and C) but also on a principle of progression that we could state as a rule:

Alternate A with successive letters in alphabetical order. Though simple, this is a principle of development that governs the form of the whole series.

Storytellers often treat formal development as a progression moving from beginning through middle to end.

Development can happen in many ways.

  • A journey. Storytellers often build their plots around journeys.
  • It can also be a search. In the story, there’s often a pattern of mystery that follows the same beginning-middle-end structure.
  • We begin with a dramatic question, pass through attempts to answer it, and conclude with the question answered.
  • You see stories that combine the patterns of journey, search, and mystery, adding the psychological change that occurs in the protagonist. Lengthy stories often depend on several developmental patterns.
  • A story consists of connected sequences/chapters. Each sequence is formed by a complete, developed story arc (plot and subplots) with a beginning, middle, and end.

This outlines the pattern of the story’s development. When we create or analyze a finished story, we do the same by producing a segmentation. A segmentation is a written outline that divides the story into its main and minor sections (such as acts, sequences/chapters, and scenes), marking each with consecutive numbers or letters. For example, a story with 50 scenes can have each labeled from 1 to 50, and some parts may be further subdivided. Segmenting a story helps us identify similarities and differences among its parts and allows us to map its overall progression.

Further reading: David Bordwell Kristin Thompson Jeff Smith, FILM ART An Introduction, Thirteenth Edition 2024.

Editorial Team CoR

Editorial Team CoR

Next Post
Addie Nicole Amick Octave Higher for no Reason

Addie Nicole Amick Octave Higher for no Reason

Recommended

Anatomy of emotions and memory

Anatomy of emotions and memory

Origins of Civilization Mesopotamia 2: New Stone Age, Tribes, Clan-based Segmentary including slaves: Levant, early Ubaid -12,500 to -4,500

Origins of Civilization Mesopotamia 2: New Stone Age, Tribes, Clan-based Segmentary including slaves: Levant, early Ubaid -12,500 to -4,500

Popular News

  • Liberty Leading the People, 1830, by Eugène Delacroix, Musée du Louvre Paris.

    Origins of homo Sapiens 6 – The Age of Enlightenment: Rationalism, Revolution, and the Collapse of Divine Right

    513 shares
    Share 205 Tweet 128
  • Growth Mindset

    493 shares
    Share 197 Tweet 123
  • Locus of Control

    497 shares
    Share 199 Tweet 124
  • The Code of Hammurabi

    498 shares
    Share 199 Tweet 125
  • Origins of Civilization Mesopotamia 3: Copper, Chiefdom, Kinship-based: Ubaid, Uruk -4,500 to -3,000

    489 shares
    Share 196 Tweet 122

  • About
  • Privacy policy
  • Contact
  • Cookie Policy

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Manage Consent
To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
  • Manage options
  • Manage services
  • Manage {vendor_count} vendors
  • Read more about these purposes
View preferences
  • {title}
  • {title}
  • {title}
No Result
View All Result
  • Home
  • Archaeology
  • Art
  • History
  • Psychology
  • Science
  • Mesopotamia
  • Chiefdom

Cultofreason.org Premium news magazine website. All rights reserved.